You ’ll need a sword raw scheme for Duels of the Planeswalkers , the everyday “ television game ” variant of the Magic the Gathering card plot . Luckily , our ultimate Planeswalkers guide will tell you when to counterspell , when to summon a massive elderthing , when to reanimate a devil remains , and how to lay waste to youropponent .
Duels of the Planeswalkers is uncommitted on Xbox , Playstation , Steam and iPad . Even if you ’re already conversant with this game , you ’re about toget a whole lot more familiar . I ’ve unlocked every card in all 20 currentlyavailable decks . I ’ve tried every strategy and combination , pull in everyachievement , and fundamentally learned this biz inside out .
The first affair you necessitate to do is check that you ’ve unlockedall the promo card game . star give up promo codes at various event , and eachcode unlocks one card in every deck . you may find all ten codes fairly easily – thislist at gamefaqswill get the Book of Job done . The promo cards are among the bestfor each deck , so catch those will increase your deck - building pick rightoff the bat .

The good way to ameliorate your Duels of the Planeswalkers winratio is to spend some prison term using all of the deck , even the ones you don’treally like . Whether you meet against human opposite online or against the AI , understanding what the deck you ’re face can do and what cards it ’s likely tohave useable will give you a huge advantage . Magic actor call this , “ Knowingthe metagame . ”
For cosmopolitan deck - building advice , check that your deck isfocused . With the issue of card available , each deck of cards can be built indifferent ways . Get free of batting order that do n’t outfit the program . Also get disembarrass of anyspells that cost more than six mana to cast , unless the deck of cards is specificallydesigned to play more expensive spells . There are a few exceptions , but this isa honest rule of thumb .
ultimately , habituate 25 landed estate . A few pack of cards can get away with 24 or23 if built correctly , but every other deck of cards wants a lot of mana . There are veryfew really tight , aggressive deck selection – all of these deck tend to require alot of build up resourcefulness and grinding out card advantage over a lot ofturns . Yes , it sucks when you draw your ninth state that you do n’t need , but notas bad as not being to play anything in your hand because you ca n’t draw yourfourth res publica .

Firewave
This is my least preferred deck , but it baffle a slew more funwhen you addSulfuric VortexandFurnace of Rath . With most decks , you wouldpreserve damage share spells to eliminate beast , rarely point youropponent at once . This deck , however , want to coerce through as much harm asquickly as potential . It does n’t really have fast creatures ( althoughKiln Fiendcan fare through sometimes ) , so you ca n’t always be as aggressive as you’dlike , sometimes go for back until you have enough mana for a Brobdingnagian game - endingplay . I ’ve foundFinal Fortuneto be very full in this deck , despite the risk . You need to find the right moment to use it , but it ’s gain me draw of games . This deck ’s weak point is an inability to take out cards . You need to maximize thenumber of cards you destroy for each one of yours spend . ACone of FlameorFlames of the Firebrandthat take out two or three creatures can aid even theodds . Do n’t forget about your various Phoenixes , which can frustrate opponentsand make a delightful “ SCREEEEEE ! ” auditory sensation whenever you land one back from thegraveyard .
mask of the Dimir

This deck is all about visiting card advantage . You want to draw morecards than your opponent , and make her throwing away from her manus . finally , theimbalance of imagination will get you the win . ensure you slew all the terribleseven and eight mana creatures . Build an edge on the battlefield with cardslikeLast GaspandHands of Binding , then agitate through with a few cardinal flyers . Moroiican give you an early edge , but this deck has no way to acquire life , so becareful with them . Necropolis Regentis your finisher . One solid attack withher on the board will likely make your victory inevitable .
come in the Dracomancer
I tried several dissimilar builds and strategies with thisdeck , but there ’s no common sense in trying to ice skate up hill . This deck wants tobe a tartar deck , and it works best if you just let it be a dragon deck of cards . Removealmost every tool that is n’t a firedrake ( Bloodbraid Elfis a notableexception , a visiting card so good it should be played in any pack of cards it can de jure beplayed in , andOgre Battledriveris excellent too ) . Use three copy ofDragonspeaker Shaman . Throw inCrucible of Fire . trust onCultivateandExplosive Vegetationto accelerate your mana and allow you play those hugedragons on turn five or six . Do n’t occupy aboutDragon fresh fish – you ’ll useSavage TwisterandJund Charmto embroil away your opponent ’s minor creaturesanyway . The only toilsome part is imagining just how surprised your opponent lookswhen you playHellkite Overlordwith a Battledriver in play .

Hunter ’s Strength
It ’s a single-channel - green deck , full of forests and gullible spells andlots of creatures . You ’ve gotNature ’s Loreto give you a mana boost , but thoseseven and eight - drop are go to be a challenge to shake off systematically , so usethem sparingly . There are some great cards in here , though , like multiplecopies ofRancor , a very usefulGreen Sun ’s Zenith , and the underratedBellowing Tanglewurm . Unfortunately you have to rely on the jankyPrey Upontohave any hazard of destroying your resister ’s puppet . So just check that yourcreatures are bigger than his creatures . neglect that , Overrunwill win youenough games that you ’ll eventually start to feel a little shamefaced when you doit .
Avacyn ’s Glory

A lot of the decks in DotP 2014 have a tribal root . This isthe human tribe ’s pack of cards , bank on one of the older strategy in Magic – thewhite weenie deck . bad name for a pack of cards in the chronicle of pack of cards accept name . Basically you ’re go to vomit a bunch of weak , misfortunate human creature ontothe field , then use their various synergistic synergies to synergize eachother all the style to the bank . This deck is actually very well constructed , with perhaps the best creature removal turn in the plot ( Pathto Exileand the incredibly versatileOblivionRing ) , a host of crushed - monetary value , high - exponent humans ( Championof the Parish , EliteInquisitor , Mentorof the Meek ) , and a few kick - ass holy man to provide air transcendence – including the epically awesomeBaneslayerAngel . Just make trusted to cut back away most of the 6 - or - more mana patch so youcan stay focused on your human syndicate . GoldnightCommanderdoesn’t wait too aphrodisiacal next toDeathlessAngel , but Goldnight will win you more games .
Mind Maze
It ’s the blue deck ! Full of island and gamey trance . Thistime there ’s an illusion tribal composition . Most of the delusion creatures are muchlarger than they should be for their casting monetary value , but have the “ forfeit thisif it ’s targeted by anything ” drawback . Not too difficult to see through theseillusions . fortuitously , there ’s a nice loophole that lets you sweep over this . Lordof the Unrealphantasmal i m gives all illusions Hexproof , so they ca n’t betargeted by your adversary , thus reject the drawback . Of course , Mr. Lordhimself can still be targeted , since he is not an illusion . He ’s just CrissAngel . However ! You alsohavePhantasmal Image , an illusion which becomes a copy of another creaturewhile still rest an trick . Thus , make your Phantasmal Image copy Lordof the Unreal , and he gives himself Hexproof . It ’s like Criss Angel staring athimself in an unobtainable mirror . And really that ’s all you postulate to know aboutthis deck . ( Ok , SnapcasterMageis unbelievable , CrypticCommandis great , andForceof Willis one of the most powerful Magic cards ever created . employ thosetoo ) .

Deadwalkers
This is the Liliana Vess deck , therefore it is the bestdeck . It ’s a zombie tribal deck of cards with control elements . You ’ll use yourannoyingly resilient zombie , likeGravecrawlerandGeralf’sMessenger , to grind down your opponent ’s life value . Just when she thinksyou’re almost idle yourself , you ’ll all of a sudden originate up ( in life total ) thanks toa timelyTendrilsof CorruptionorCorrupt . If affair get out of hand , Mutilatecan remove the field , andGravePactlets you take reward of your wight ’ tendency to not delay deadwhile your opponents ’ probably do . Eventually aGraveTitanorMikaeus , the Unhallowedwill hit the ground and shift things irrevocably in yourfavor . It might be enticing to run with card like EndlessRanksof the DeadorRiseof the Dark Realms . Do n’t . You have upright selection that do n’t depend onspecific situation to be useful ( although Endless Ranks is a really fun bill , so go ahead and expend that if you want ) .
Chant of Mul Daya

This is a serious , hardcore , totally dedicated ramp pack of cards . Itdoes literally nothing except dump vast amounts of land onto the battlefieldvery quickly so you’re able to regurgitate preposterously massive creatures likeAvengerof ZendikarandArtisanof Kozilek . You have well-nigh no room of dealing with anything youropponent plays other than All is junk , which at time palpate like using ahydrogen bomb when you just need a mouse lying in wait . GrazingGladeheartandPelakkaWurmcan often gain you enough life to string out the game until your kaijuget rolling . Unfortunately , your creatures are all highly vulnerable to justabout any creature remotion spell , and you have no mode to draw extra cardsexcept a singleHarmonize . FierceEmpathcan be useful , giving you redundant chances to encounter the high-pitched heat youneed . Eyeof Uginprimev will also let you seize as many ogre as necessary onceyou’ve got 15 or so mana on the board . Luckily you’re able to convey it up withPrimevalTitan , so the single transcript turns up more often than you ’d think .
splinter Hive
Hey , another tribal deck of cards . This one is the “ New Coke ” sliversintroduced in this retiring summertime ’s M14 Magic stage set . You ’re going to roll with threecolors here to get access to all the slivers you need . essentially , play withtons of slivers , do n’t utilize things that are n’t shaving . BattleSliver , BonescytheSliver , andThorncasterSliverare the ones that will win you game , along with the head sliver incharge , MeganticSliver . You ’re going to eat it to cards likeDamnationandDayof Judgmentfairly often . You could seek to forfend this by enchanting a fewslivers withIndestructibility , but candidly that ’s a awful melodic theme . You might be invite to mess around withArmageddon , hoping to gain battleground advantage before wipe all farming out . In practice , however , this deck tends to come from behind , playing its strongest sliverslate and swing for a big attack or two . That does n’t jive with aslivergeddon strategy .

Guardians of Light
Finally , a non - tribal deck of cards . This mono - white deck has anenchantment theme , although it ’s sort of a half - assed theme compared to theEnchanter ’s Arsenal deck they put out later . You salutary bet is to wring cardadvantage out of auras cast onKorSpiritdancer , then go for you may get the putting to death before your opponent draw aDoomBladeand erases all that advantage in one savage slide . It can be tough tobalance playing enough enchantments to make the root workplace and enough creaturesto actually put the enchantments on . Never operate fewer than 20 beast . TrueConvictionmakes a great closer is you have even a couple of creature inplay , andCelestialMantleis one of the better ways to arrive at farcical amounts of life ifyou’re chasing that accomplishment .
Sword of the Samurai

This deck of cards can be a draw of fun to play if you enjoy achallenge , because it ’s terrible . The samurai all have the Bushido ability , which hold them a force and stamina encourage whenever they block or areblocked . The problem is they ’re almost all 1/1s or 2/2s , so your opponent willhappily allow them through unblocked , then hang back until he ’s built a force ofsuperior creatures that can attack through the rampart of Bushido . The upside?Awesome equipment . This deck give you access toUmezawa’sJitte , Swordof War and Peace , andSwordof Fire and Ice . It is quite difficult to lose a game with Jitte in play , and the brand can both dangle the impulse of a game with a unmarried attack . StonehewerGiantandGodo , Bandit Warlordmake it more potential you ’ll notice them ( you could hedge yourbets withSteelshaper’sGiftas well ) . In fact , Godo is often this pack of cards ’s win condition , since hismultiple attacks ( with him carrying the Jitte he just fetched for you ) endthings with dandy smartness . ZealousConscriptsis another instant tide turner as well . This is the deck to getthe “ Control Five Legends ” accomplishment with , by the way .
Sylvan Might
This is the elfiest elf deck in elfland . It ’s literally justelves and forests . The elves make the other elves more badass . Non - gremlin arenot invited . You will from time to time observe a bunch of your elves exhaust aFlamesof the Firebrandor aMutilation , soLeadthe StampedeandSylvanMessengerare around to restock your hand with more elves . Your most clutchplay is to drop aJoragaWarcaller , thenuseImmaculate Magistrateto put a bunch of +1/+1 counters on him , puddle allyour elves vast . I findEzuri , Renegade Leaderhighly utilitarian , andBeastmasterAscensionis tons of playfulness in this deck of cards . I also refuse to hunt down anything thatcosts more than four mana in this , allowing me to play 23 dry land . That helpscreate the high extremely low frequency - to - not - elf ratio we ’re looking for .

Hall of Champions
Hall of Champions is a 3 - color deck of cards that relies on theExalted auto-mechanic , which encourage a puppet as long as it ’s the only oneattacking . This is n’t the potent deck of cards , but it has some powerful plays thatcan end games out of nowhere . First , get free of all the overly expensive cardslikeIridescentAngelandEmpyrialArchangel . Focus on act as the honorable exalt brute possible , makingsure they can subsist into the mid - biz . You need a decisive mass of them sothat your sole aggressor each number is a real beast . Your finisher is actually anenchantment , FinestHour . Because elevated benefit last until ending of turn , the second attackwill stack more Exalted boosts on top of the ones from the first onslaught , assuming the creature pull through . You ’ll often attack with a 14/14 with Lifelinkor something crazy like that . You also have the highly versatileBantCharm – getting rid of creatures with it dodges regeneration , indestructibility , and result that trigger when a fauna give out ( likeKeiga , the Tide Starfor instance).BehemothSledge , RhoxWar Monk , andBattlegraceAngelgive you lots of opportunities to win life-time . Mirror - SigilSergeant , while not really fitting the deck ’s theme , can often win games onhis own by just unrelentingly give copy of himself .
Lords of Darkness

This mono - black daemon deck is , obviously , the best deck of cards forget the “ keep in line a lot of demons ” achievement . It ’s a deck that doesgreat harm to itself at times , knowing that ultimately it will harm theopponent slightly more . It ’s a traditional scheme with black decks , to tradelife for other resources , typically draw extra card . you could extenuate thelife loss pretty with tendril of Corruption and Corrupt . What ’s particularlyinteresting is that you’re able to build this as a controller deck . With Damnation , Mutilate , andNoMercy , opponents will have a problematic time building a firm force-out , and youhaveDiabolicEdictand Doom Blade to take maintenance of any stragglers . This allows you toplay your bad , strong demons , which easy crush any opposition . BloodgiftDemonkeeps the card flowing , whileReaperfrom the Abyssoversees a unfaltering parade of creatures straight into youropponent ’s graveyard . If you really want to be clever , bet with all threecopies ofHeartlessSummoning . Yes , it make your creatures weaker , but it allow you to playthem two turns earlier , and enables this deck of cards to habituate huge demons likeDemonof Death ’s GateandRune - ScarredDemon , which might otherwise be too expensive to get into play .
Dodge and combust
This a classic “ counterburn ” deck . Your finish is to generatecard vantage both by destroying multiple foe creatures with a single spell , or by just drawing a ton of lineup . In the belated game , FutureSightandCharmbreakerDevilswill keep your deal buy in with magic spell and plenty of mana to castthem . But quite often you ’ll find yourself with a squad of Kiln Fiends out anda few burn spells to remove the way of blockers , and you ’ll just dangle for 16damage on twist four or five to finish the game . This deck has an interesting mixof counterspells uncommitted – do n’t overlookRemand , which seems like treading water , but can give you a huge tempo advantage . I’mnot really a full-grown fan ofPongify , but it puts really huge creatures in range of your burn piece , so it can beuseful . Do n’t seek to be too clever with this pack of cards . you’re able to sit there all daywith six mana opened wait to castDrainingWhelkon a huge spell when you could have just been winning the game withCharthe whole time .

Unfinished Business
It ’s a reanimator deck , and a fairly bloody well one . You canlive the dream with a turn onePutridImp , then on crook two discard Demon of Death ’s logic gate and playExhume . Your opponent might have a course to Exile at the ready , but she might not , andyou’ll wrapper that game up moderately damn agile . fail that , you ’ll require to makesure your material body has the stick with ingredient : way to chuck huge creaturesinto your graveyard ( the aforementioned Imp , plusOona’sProwler , HiddenHorror , andSift),ways to bring huge creatures from your graveyard back into play ( Exhume , Risefrom the Grave , LivingDeath ) , and huge creatures , whose shambling , stitched together corpses willbatter your resister ’ life-time total ( TidespoutTyrant , Rune - Scarred Demon , Sphinxof Magosi , Keiga , the Tide Star ) . you may piece whatever mix of bombs youlike best , but I like creatures that do something interesting other than justsmashing face during the tone-beginning phase . There ’s a lot of other fun poppycock you cando in this deck , too . RiverKelpiecranks out visiting card advantage . BodyDoublelets you twin a turkey that ’s in your graveyard , while stillleaving it in your graveyard for Exhume to target . Decreeof Painkeeps the ticket clean in the other secret plan , andDiabolicTutorensures you have on the nose what you necessitate .
Bounce and Boon

I find this deck insufferably annoying , both to play with and against . The estimation is that your creature do cool thing when they come intoplay , and then your other creatures bounce them back into your hand , so youcast them again and get another use of whatever that nerveless thing was . Thisranges from benefit a petty biography ( LoneMissionary ) to demolish every tap animal ( SunblastAngel ) to creating a mini army ( Captainof the Watch ) . bounce and recastingDuplicantis a unspoiled way to whittle down your opponent ’s force . You need to playCathar’sCrusadeas before long as potential – it will speedily make all your creaturesenormous . Other key bouncing targets includeBladeSplicer , StonehornDignitary , SolemnSimulcrum , andCloudgoatRanger .
Enchanter ’s Arsenal
This is a serious enchantment pack of cards . There are so many cardsthat allow you to suck cards when you wreak enchantment that fairly often youwill find yourself drawing most of your deck and having to dispose at the endof your bit . It can get preposterous . Many of the enchantments are auras , andthey abide the drawback of losing you two cards if your opponent destroys theenchanted wight . For this rationality , the good auras in the pack of cards areRancorandSpiritLoop , which keep coming back to your paw ( and allowing you to recast themand thread more cards ) . Your non - aura enchantment are generally reasonably safe , because there are comparatively few shipway of destroying enchantments in any of thedecks . Creature remotion ( or effectual remotion ) fascination likeJourneyto NowhereandPacifismare get hold of , whileSigilof the Empty Thronewill often process as your winnings condition . It crank outan army of 4/4 angel without much cause . I also really like playingMartyr’sBondin this – no one can destroy your stuff without destroy some oftheir own stuff .

Up to Mischief
It ’s another tribal deck of cards ! This one is concentre on fairy . I’m let down that they made this pack of cards mono - blue instead of fateful and blue , since that would give everyone a chance to spiel with the incredibleBitterblossom . Alas . This plays a bit differently than other tribal decks because the faeriesnever really get that vast . You do haveScionof Oonato encourage them , but for the most part you ’ll be attacking with 2/1sand 3/2s . The upside is that every creature in the deck flies . This also a deckthat works so much well if you go first , mainly because ofSpellstutterSprite . The pacing boost of counter your opponent ’s twist two play whiledropping a creature of your own is vast . This deck of cards also gets a ton of mileageout of the Cipher cards , like hand of Binding and Last Thoughts . Since youhave so many flyers , it ’s easy to get scrap damage through and get multiplefree castings out of them . Sowerof TemptationandVendilionCliqueare extremely powerful cards as well . Because so many of yourcreatures have Flash , you ’ll stop up doing a pot of your playing on youropponent ’s number . This can let in your draw step if you play withPsychicPossession . Multiple copy generate carte advantage quick , and theycompletely close down huge parts of other deck ’ strategy ( opine the demondeck playingHarrowingJourneywhen you ’ve get a Psychic Possession in gambling . You both draw threecards , but only he pay up three liveliness ) .
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